![]() ![]() ![]() It was followed by a direct sequel Dynasty Warriors Vol 2 in 2006 which kept much of the same features, but was generally a lot less successful both critically and commercially, leading to Koei-Tecmo shifting gear for their next handheld entry. For example, rather than the large-scale battlefields seen in the home console entries that could take anywhere up to an hour to beat, the PSP version offered smaller interconnected grids which would take around 5-10 minutes each – allowing smaller chunks of play but also introducing some tactical thinking as you must decide where to move next.ĭespite the graphical and performance hit that was taken in the move to handheld, it proved to be a success – western reviews seemed relatively positive (at least for the series) and in Japan the game sold nearly 300k copies. ![]() That first game was Dynasty Warriors, a built-for-the-hardware new entry that took the gameplay (and some of the assets) from the console version but customised them for portable play. Omega Force were one of the first companies to show up for the PSP’s launch in Japan in 2004 with a bespoke Warriors title, which would begin an ongoing love affair for the platform over the next decade. On Sony’s line of handhelds, the Warriors games started with a bang with the launch of PSP in 2004 and continued strong until Warriors All-Stars in 2017 – meaning if you’re looking for a portable fix of Musou action, you can’t go far wrong with the line-up that’s available on Vita! In recent years this has expanded to include a number of anime franchise – starting with Gundam and following on with Attack on Titan, Berserk, Fist of the North Star and One Piece – each one tweaking the base formula around the IP to produce some interesting results. The Warriors series started out steeped in historical lore – Dynasty Warriors is based on the ancient Chinese text Romance of the Three Kingdoms while Samurai Warriors is based on the warring states period of Japanese history. They involve traversing huge battlefields and slashing through thousands of enemies to capture bases, relying on spectacle and a large array of playable characters to appeal to fans. In 2000 with the release of Dynasty Warriors 2, Japanese developer Omega Force birthed a new genre of games that would become their bread and butter going forward – a mix of hack ‘n’ slash and tactical action often referred to as Musou (or Warriors for western audiences). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |